Vork Cloud
Voyager runs vork on its cloud GPUs.
Lease a GPU, your agent renders on it, release it when you are done. It is billed by the second from a paid Voyager workspace’s credits, Starter or above.
Give this to your agent
Paste it into Claude Code, Codex or any agent that can run a terminal. It installs the CLI, signs in through your browser, leases one machine and renders on it until the shot is done.
Render with Vork (https://github.com/voyager-so/vork) on Voyager cloud GPUs.
Needs a paid Voyager workspace (Starter or above). If access is refused, show me the billing link from the error.
1. Install the CLI (if voyager-cloud isn't installed yet):
macOS / Linux: curl -fsSL https://voyager.so/cloud/install.sh | sh
Windows (PowerShell): irm https://voyager.so/cloud/install.ps1 | iex
2. Sign in: voyager-cloud login (opens my browser). If VOYAGER_API_KEY is set, use it instead. Never ask me to paste a key.
3. Read the guide: voyager-cloud help vork
4. Lease one GPU and wait until it is ready: voyager-cloud lease render --wait --json (render-lite is cheaper for drafts)
Keep the machine id. Reuse this one machine for the whole session; don't lease one per render.
5. Once per machine: voyager-cloud exec <machine> -- vork setup (up to a few minutes with no output; it is not hung)
Then voyager-cloud exec <machine> -- vork help for the scene format.
6. Loop: edit the scene locally → voyager-cloud push <machine> scene/ →
voyager-cloud exec <machine> -- vork render scene/shot.json --profile std/previs --out out/preview.png
(exec waits and prints the output; a non-zero exit means the render failed) →
voyager-cloud pull <machine> out/ → look at the image → revise.
Use std/previs or std/draft while iterating; std/final (or std/path) only for the final render.
Long renders: voyager-cloud exec --detach <machine> -- vork render … prints a job id;
then voyager-cloud logs <job> --follow and voyager-cloud wait <job> before pulling.
7. When done: pull the final outputs, then voyager-cloud release <machine>. It bills until it is released or paused
(idle machines pause by themselves after 15 minutes). Tell me the cost (release prints it).
Using MCP instead? Add https://mcp.voyager.so/mcp/machines to your agent; it has the same steps as tools.Install the CLI
The agent can do this itself. To set it up by hand, install voyager-cloud and sign in; login opens your browser.
macOS / Linux Terminal
curl -fsSL https://voyager.so/cloud/install.sh | sh
voyager-cloud loginWindows PowerShell
irm https://voyager.so/cloud/install.ps1 | iex
voyager-cloud loginPresets
Render
render
RTX PRO 6000, 96 GB VRAM
Final renders and heavy scenes. Runs vork.
Live price on the dashboard
Render lite
render-lite
L4, 24 GB VRAM
Cheaper drafts and previews. Runs vork.
Live price on the dashboard
Compute
compute
H100, 80 GB VRAM
CUDA, simulation and training. No ray tracing, so it can’t run vork.
Live price on the dashboard
Billed by the second. A machine bills until it is released or paused, and idle machines pause by themselves after 15 minutes. Compute (H100) has no ray tracing, so it can’t run vork.
Or use MCP
The MCP server has the same steps as tools. Add it to any agent that supports remote MCP servers:
Server URL
https://mcp.voyager.so/mcp/machinesClaude Code
claude mcp add --transport http voyager-cloud-gpus https://mcp.voyager.so/mcp/machinesCodex
codex mcp add voyager-cloud-gpus --url https://mcp.voyager.so/mcp/machines
codex mcp login voyager-cloud-gpusMore
- Cloud machines docs
Leasing, presets, billing and the CLI.
- vork on cloud machines
The render loop, step by step.
- The API
https://api.voyager.so/v1/machines
- Cloud GPUs dashboard
Running machines, live prices and spend.
- vork on GitHub
The engine, its README and releases.