Vork Cloud

Voyager runs vork on its cloud GPUs.

Lease a GPU, your agent renders on it, release it when you are done. It is billed by the second from a paid Voyager workspace’s credits, Starter or above.

vork on GitHub

Give this to your agent

Paste it into Claude Code, Codex or any agent that can run a terminal. It installs the CLI, signs in through your browser, leases one machine and renders on it until the shot is done.

Agent prompt
Render with Vork (https://github.com/voyager-so/vork) on Voyager cloud GPUs.
Needs a paid Voyager workspace (Starter or above). If access is refused, show me the billing link from the error.
1. Install the CLI (if voyager-cloud isn't installed yet):
   macOS / Linux:  curl -fsSL https://voyager.so/cloud/install.sh | sh
   Windows (PowerShell):  irm https://voyager.so/cloud/install.ps1 | iex
2. Sign in: voyager-cloud login (opens my browser). If VOYAGER_API_KEY is set, use it instead. Never ask me to paste a key.
3. Read the guide: voyager-cloud help vork
4. Lease one GPU and wait until it is ready: voyager-cloud lease render --wait --json  (render-lite is cheaper for drafts)
   Keep the machine id. Reuse this one machine for the whole session; don't lease one per render.
5. Once per machine: voyager-cloud exec <machine> -- vork setup   (up to a few minutes with no output; it is not hung)
   Then voyager-cloud exec <machine> -- vork help   for the scene format.
6. Loop: edit the scene locally → voyager-cloud push <machine> scene/ →
   voyager-cloud exec <machine> -- vork render scene/shot.json --profile std/previs --out out/preview.png
   (exec waits and prints the output; a non-zero exit means the render failed) →
   voyager-cloud pull <machine> out/ → look at the image → revise.
   Use std/previs or std/draft while iterating; std/final (or std/path) only for the final render.
   Long renders: voyager-cloud exec --detach <machine> -- vork render … prints a job id;
   then voyager-cloud logs <job> --follow and voyager-cloud wait <job> before pulling.
7. When done: pull the final outputs, then voyager-cloud release <machine>. It bills until it is released or paused
   (idle machines pause by themselves after 15 minutes). Tell me the cost (release prints it).
Using MCP instead? Add https://mcp.voyager.so/mcp/machines to your agent; it has the same steps as tools.

Install the CLI

The agent can do this itself. To set it up by hand, install voyager-cloud and sign in; login opens your browser.

macOS / Linux Terminal
Terminal
curl -fsSL https://voyager.so/cloud/install.sh | sh
voyager-cloud login
Windows PowerShell
PowerShell
irm https://voyager.so/cloud/install.ps1 | iex
voyager-cloud login

Presets

  • Render

    render

    RTX PRO 6000, 96 GB VRAM

    Final renders and heavy scenes. Runs vork.

    Live price on the dashboard

  • Render lite

    render-lite

    L4, 24 GB VRAM

    Cheaper drafts and previews. Runs vork.

    Live price on the dashboard

  • Compute

    compute

    H100, 80 GB VRAM

    CUDA, simulation and training. No ray tracing, so it can’t run vork.

    Live price on the dashboard

Billed by the second. A machine bills until it is released or paused, and idle machines pause by themselves after 15 minutes. Compute (H100) has no ray tracing, so it can’t run vork.

Or use MCP

The MCP server has the same steps as tools. Add it to any agent that supports remote MCP servers:

Server URL

MCP URL
https://mcp.voyager.so/mcp/machines

Claude Code

Terminal
claude mcp add --transport http voyager-cloud-gpus https://mcp.voyager.so/mcp/machines

Codex

Terminal
codex mcp add voyager-cloud-gpus --url https://mcp.voyager.so/mcp/machines
codex mcp login voyager-cloud-gpus